Obviously, we're not spending enough time talking about Civ 5
# posted by Supreme Monkey Overlord @ 3/09/2010 07:40:00 PM
yes hexagons. i like the idea of having more little people per unit, i do root for them when they are in battle. the outcome can be telegraphed a little by watching them drop, at what rate and in what order. more of them should give this mechanic a little more surprise.
the graphical upgrades re always nice, ocean looks a lot better along with mountains. so far i haven't seen any fog of war pop up, i wonder if thats gone. the city above doesn't look like the sprawling mess that they used to, i'm ok with just a generic square for my cities.
i have a feeling natural land masses and narrow gaps will play a bigger part here as you can't move 30 units at a time through narrow gaps. i'm also a little upset to not have the live action advisors back a la civ II. i'm wondering how culture is affected by hexagons, could it be easier to pluck a hex than a square? you could get 4 sides of a hex to be over whelmed with culture a little easier than 3 sides of a square.
Damn it! You had to link a video didnt you. Now i freaking excited about this silly game of yours.
I hope its late, so i can enjoy my son for a few months. Oh by the way im having a son.
Ok, back to Civ. I dig the no stacking, its a lot more table-top game style. But definitely requires hexes. And will units be harder to build? Or are you going to see maps filled with units? Oh... i bet there will be an ability to build up units, such as a "manpower" rating, short build time low manpower, long/expensive = high.
Thus, for a strategic defense point(choke) you would build a high manpower defensive unit(spearmen/machinegunner) backed directly behind by low-high manpower ranged units(archer/artillery). Cities would be defended by high manpower ranged in center, surrounded by melee/defense units.
One interesting item noted in a euro gaming mag was that now a unit can only attack(or be attacked) in(or from) 6 directions. Before, it was always nine directions.
The Hexagons really have a slightly limiting factor, but enhance the movement and environmental look, so its good. But are not a major factor. How often do attacks come from 6-9 sides? So forget about this, its a cosmetic/realistic upgrade that has little effect on actual gameplay.
The AI enhancements will make the game better, but also a little more predictable.
The real deal is in the no stacking and distance combat.
The Hexagons really have a slightly limiting factor, but enhance the movement and environmental look, so its good. But are not a major factor. How often do attacks come from 6-9 sides? So forget about this, its a cosmetic/realistic upgrade that has little effect on actual gameplay.
The AI enhancements will make the game better, but also a little more predictable.
The real deal is in the no stacking and distance combat.