The Workermonkey

     

Tuesday, March 09, 2010

Obviously, we're not spending enough time talking about Civ 5 

yes hexagons. i like the idea of having more little people per unit, i do root for them when they are in battle. the outcome can be telegraphed a little by watching them drop, at what rate and in what order. more of them should give this mechanic a little more surprise.




the graphical upgrades re always nice, ocean looks a lot better along with mountains. so far i haven't seen any fog of war pop up, i wonder if thats gone. the city above doesn't look like the sprawling mess that they used to, i'm ok with just a generic square for my cities.










i have a feeling natural land masses and narrow gaps will play a bigger part here as you can't move 30 units at a time through narrow gaps. i'm also a little upset to not have the live action advisors back a la civ II. i'm wondering how culture is affected by hexagons, could it be easier to pluck a hex than a square? you could get 4 sides of a hex to be over whelmed with culture a little easier than 3 sides of a square.

Newest update:

Trailer:
http://www.youtube.com/watch?v=ETxMUjyxv9Q

Site:

6 comments

Damn it! You had to link a video didnt you. Now i freaking excited about this silly game of yours.

I hope its late, so i can enjoy my son for a few months. Oh by the way im having a son.

Ok, back to Civ. I dig the no stacking, its a lot more table-top game style. But definitely requires hexes. And will units be harder to build? Or are you going to see maps filled with units? Oh... i bet there will be an ability to build up units, such as a "manpower" rating, short build time low manpower, long/expensive = high.

Thus, for a strategic defense point(choke) you would build a high manpower defensive unit(spearmen/machinegunner) backed directly behind by low-high manpower ranged units(archer/artillery). Cities would be defended by high manpower ranged in center, surrounded by melee/defense units.

What do you think?

By Anonymous wyldshaman, at Tuesday, March 09, 2010 9:51:00 PM  

Yeah yeah, that looks pretty freakin awesome. That's one temptation i'm glad I stayed away from all these years. Not going to touch it.

Congrats Jessie!

By Blogger Brancibeer, at Tuesday, March 09, 2010 9:56:00 PM  

One interesting item noted in a euro gaming mag was that now a unit can only attack(or be attacked) in(or from) 6 directions. Before, it was always nine directions.

By Anonymous T, at Wednesday, March 10, 2010 6:22:00 PM  

i find this interesting, but understand nothing other than jesse having a son. congrats jesse!

By Blogger josh, at Wednesday, March 10, 2010 6:53:00 PM  

Thanks guys.

The Hexagons really have a slightly limiting factor, but enhance the movement and environmental look, so its good. But are not a major factor. How often do attacks come from 6-9 sides? So forget about this, its a cosmetic/realistic upgrade that has little effect on actual gameplay.

The AI enhancements will make the game better, but also a little more predictable.

The real deal is in the no stacking and distance combat.

By Anonymous wyldshaman, at Thursday, March 11, 2010 5:59:00 PM  

Thanks guys.

The Hexagons really have a slightly limiting factor, but enhance the movement and environmental look, so its good. But are not a major factor. How often do attacks come from 6-9 sides? So forget about this, its a cosmetic/realistic upgrade that has little effect on actual gameplay.

The AI enhancements will make the game better, but also a little more predictable.

The real deal is in the no stacking and distance combat.

By Anonymous wyldshaman, at Thursday, March 11, 2010 6:00:00 PM  

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